The goal of the game is to collect a number of “keycards” strewn around each level. Players have access to a sledgehammer, as well as numerous guns and explosives, which they can use to tear down walls and create paths. Vehicles can be driven to smash buildings open or create walkways, and wooden planks can be laid down to form improvised bridges.

Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.

Gustafsson is an old hand at this kind of physics-driven gameplay. As one of the founders of Mediocre Games, he pushed mobile platforms to their breaking points with titles like Sprinkle and Smash Hit and a host of other non-violent puzzle titles built around unique tech. Since then he’s been experimenting liberally, exploring the potential of voxel rendering, ray tracing, and numerous other neglected dev tools. Teardown is the fruit of many of those experiments.

Title: Teardown
Genre: Action, Indie, Simulation, Strategy
Developer: Tuxedo Labs
Publisher: Tuxedo Labs

System Requirements


    • OS: Windows 7
    • Processor: 3.0+ GHZ Dual Core
    • Memory: 8 GB RAM
    • Graphics: GTX 650 or better, Radeon HD 7770 or better
    • DirectX: Version 10
    • Storage: 5 GB available space


    • Processor: 3.0+ GHZ Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 960 or better
    • DirectX: Version 11
    • Storage: 5 GB available space